Created a 2D space shooter game using C++ and Python. Built core mechanics like shooting, scoring, and enemy spawning while focusing on smooth gameplay.
Created a prototype for a puzzle-platformer game focused on player experience and level balance. Designed stages that gradually teach mechanics and tested level difficulty for engagement. Prioritized game feel and player motivation through iterative design.
Practiced algorithmic thinking through regular problem-solving on online judges. Represented school in provincial math and computing competitions. Earned a gold medal by solving complex logic problems using efficient code and mathematical techniques.